Below, you will find a list of my publications over the years. I have a separate page with direct links to all of my ACM publications in the ACM Digital Library.

2016

Conference Articles

  1. Nuernberger, B., Lien, K. C., Höllerer, T., & Turk, M. (2016). Anchoring 2D gesture annotations in augmented reality. In 2016 IEEE Virtual Reality (VR) (pp. 247–248). http://doi.org/10.1109/VR.2016.7504746

2015

Book Chapters

  1. Speiginer, G., MacIntyre, B., Bolter, J., Rouzati, H., Lambeth, A., Levy, L., … others. (2015). The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community–Based Augmented Reality Applications. In Human-Computer Interaction: Users and Contexts (pp. 112–124). Springer International Publishing.

2014

Conference Articles

  1. Jones, B., Sodhi, R., Murdock, M., Mehra, R., Benko, H., Wilson, A., … Shapira, L. (2014). Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units. In Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 637–644). ACM.
  2. Gandy, M., & MacIntyre, B. (2014). Designer’s augmented reality toolkit, ten years later: implications for new media authoring tools. In Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 627–636). ACM.
  3. Speiginer, G., & MacIntyre, B. (2014). Ethereal: a toolkit for spatially adaptive augmented reality content. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (pp. 113–114). ACM.

2013

Journal Articles

  1. Bolter, J. D., MacIntyre, B., Nitsche, M., & Farley, K. (2013). 17 Liveness, Presence, and Performance in Contemporary Digital Media. Throughout: Art and Culture Emerging with Ubiquitous Computing, 323.
  2. Bolter, J. D., Engberg, M., & MacIntyre, B. (2013). Media studies, mobile augmented reality, and interaction design. Interactions, 20(1), 36–45.
  3. Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers & Education, 68, 536–544.
  4. MacIntyre, B., Rouzati, H., & Lechner, M. (2013). Walled gardens: Apps and data as barriers to augmenting reality. Computer Graphics and Applications, IEEE, 33(3), 77–81.

Conference Articles

  1. Radu, I., Xu, Y., & MacIntyre, B. (2013). Embodied metaphor elicitation through augmented-reality game design. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 412–414). ACM.
  2. Rouzati, H., Cruiz, L., & MacIntyre, B. (2013). Unified WebGL/CSS scene-graph and application to AR. In Proceedings of the 18th International Conference on 3D Web Technology (pp. 210–210). ACM.

Miscellaneous

  1. Molnar, D., Vilk, J., Ofek, E., Moshchuk, A., Wang, J., Gal, R., … Livshits, B. (2013, November). Protecting privacy in web-based immersive augmented reality.

2012

Journal Articles

  1. Barba, E., MacIntyre, B., & Mynatt, E. D. (2012). Here we are! Where are we? Locating mixed reality in the age of the smartphone. Proceedings of the IEEE, 100(4), 929–936.
  2. Preston, J. A., Chastine, J., O’Donnell, C., Tseng, T., & MacIntyre, B. (2012). Game jams: Community, motivations, and learning among jammers. International Journal of Game-Based Learning (IJGBL), 2(3), 51–70.

Conference Articles

  1. Mendenhall, S., Ha, V., Xu, Y., Tillery, P., Cohen, J., Sharp, J., & MacIntyre, B. (2012). NerdHerder: designing for physical actions in an augmented reality puzzle game. In Proceedings of the International Conference on the Foundations of Digital Games (pp. 250–253). ACM.
  2. Kulka, I., MacIntyre, B., Gandy, M., & Bolter, J. D. (2012). Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR. In Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on (pp. 103–104). IEEE.
  3. Radu, I., & MacIntyre, B. (2012). Using children’s developmental psychology to guide augmented-reality design and usability. In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on (pp. 227–236). IEEE.
  4. Chen, J., Turk, G., & MacIntyre, B. (2012). A non-photorealistic rendering framework with temporal coherence for augmented reality. In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on (pp. 151–160). IEEE.

Miscellaneous

  1. Harbert, S., MacIntyre, B., Britton, D. F., & Shaw, D. L. (2012, June). Augmented reality industrial overline systems and methods.

2011

Book Chapters

  1. Hill, A., Bonner, M., & MacIntyre, B. (2011). ClearSpace: mixed reality virtual teamrooms. In Virtual and Mixed Reality-Systems and Applications (pp. 333–342). Springer Berlin Heidelberg.

Journal Articles

  1. Suh, Y., Shin, C., Woo, W., Dow, S., & MacIntyre, B. (2011). Enhancing and evaluating users’ social experience with a mobile phone guide applied to cultural heritage. Personal and Ubiquitous Computing, 15(6), 649–665.
  2. Wagner, D., Barakonyi, I., Siklossy, I., Wright, J., Ashok, R., Diaz, S., … Schmalstieg, D. (2011). Building your vision with Qualcomm’s Mobile Augmented Reality (AR).
  3. Xu, Y., Barba, E., Radu, I., Gandy, M., & MacIntyre, B. (2011). Chores are fun: Understanding social play in board games for digital tabletop game design. Think Design Play: The Fifth International Conference of the Digital Research Association (DIGRA), 16.

Conference Articles

  1. Billinghurst, M., Langlotz, T., MacIntyre, B., & Seichter, H. (2011). Authoring solutions for Augmented Reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 1–1). IEEE.
  2. Xu, Y., Barba, E., Radu, I., Gandy, M., Shemaka, R., Schrank, B., … Tseng, T.-M. (2011). Pre-patterns for designing embodied interactions in handheld augmented reality games. In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On (pp. 19–28). IEEE.
  3. Barba, E., & MacIntyre, B. (2011). A scale model of mixed reality. In Proceedings of the 8th ACM conference on Creativity and cognition (pp. 117–126). ACM.
  4. MacIntyre, B., Hill, A., Rouzati, H., Gandy, M., & Davidson, B. (2011). The Argon AR Web Browser and standards-based AR application environment. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 65–74). IEEE.
  5. Chen, J., Turk, G., & MacIntyre, B. (2011). Painterly rendering with coherence for augmented reality. In VR Innovation (ISVRI), 2011 IEEE International Symposium on (pp. 103–110). IEEE.
  6. Hill, A., Schiefer, J., Wilson, J., Davidson, B., Gandy, M., & MacIntyre, B. (2011). Virtual transparency: Introducing parallax view into video see-through AR. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 239–240). IEEE.
  7. Hill, A., Barba, E., MacIntyre, B., Gandy, M., & Davidson, B. (2011). Mirror worlds: experimenting with heterogeneous AR. In Ubiquitous Virtual Reality (ISUVR), 2011 International Symposium on (pp. 9–12). IEEE.

2010

Conference Articles

  1. Hill, A., MacIntyre, B., Gandy, M., Davidson, B., & Rouzati, H. (2010). Kharma: An open kml/html architecture for mobile augmented reality applications. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on (pp. 233–234). IEEE.
  2. Gandy, M., Catrambone, R., MacIntyre, B., Alvarez, C., Eiriksdottir, E., Hilimire, M., … McLaughlin, A. C. (2010). Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on (pp. 127–136). IEEE.
  3. Barba, E., MacIntyre, B., Rouse, R., & Bolter, J. (2010). Thinking inside the box: making meaning in a handheld AR experience. In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On (pp. 19–26). IEEE.
  4. Dow, S. P., Mehta, M., MacIntyre, B., & Mateas, M. (2010). Eliza meets the wizard-of-oz: blending machine and human control of embodied characters. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 547–556). ACM.

2009

Conference Articles

  1. Huynh, D.-N. T., Raveendran, K., Xu, Y., Spreen, K., & MacIntyre, B. (2009). Art of defense: a collaborative handheld augmented reality board game. In Proceedings of the 2009 ACM SIGGRAPH symposium on video games (pp. 135–142). ACM.
  2. Barba, E., MacIntyre, B., Rouse, R., & Bolter, J. (2009). (in) box with Malcom. In Proceedings of the seventh ACM conference on Creativity and cognition (pp. 455–456). ACM.
  3. Radu, I., & MacIntyre, B. (2009). Augmented-reality scratch: a children’s authoring environment for augmented-reality experiences. In Proceedings of the 8th International Conference on Interaction Design and Children (pp. 210–213). ACM.
  4. Xu, Y., Jagdish, D., Kantroo, V., Dudiak, E., MacIntyre, B., & Bolter, J. (2009). fASK!: Encouraging User-Generated Content for Mobile AR Applications. In ISMAR 2009 Workshop on Social AR.
  5. Barba, E., Xu, Y., Maclntyre, B., & Tseng, T. (2009). Lessons from a class on handheld augmented reality game design. In Proceedings of the 4th international conference on foundations of digital games (pp. 2–9). ACM.

Journal Articles

  1. Robertson, C. M., MacIntyre, B., & Walker, B. N. (2009). An evaluation of graphical context as a means for ameliorating the effects of registration error. Visualization and Computer Graphics, IEEE Transactions On, 15(2), 179–192.
  2. Farley, K., Nitsche, M., Bolter, J., & MacIntyre, B. (2009). Augmenting Creative Realities: The Second Life Performance Project. Leonardo, 42(1), 96–97.
  3. Yankelovich, N., Slott, J., Hill, A., Bonner, M., Schiefer, J., MacIntyre, B., … others. (2009). Building and employing cross-reality. Pervasive Computing, IEEE, 8(3), 55–57.
  4. Radu, I., & MacIntyre, B. (2009). Augmented-reality scratch: a tangible programming environment for children. Proceedings of Conference on Interaction Design for Children, Como, Italy.

2008

Conference Articles

  1. Xu, Y., Gandy, M., Deen, S., Schrank, B., Spreen, K., Gorbsky, M., … others. (2008). BragFish: exploring physical and social interaction in co-located handheld augmented reality games. In Proceedings of the 2008 international conference on advances in computer entertainment technology (pp. 276–283). ACM.
  2. Robertson, C. M., MacIntyre, B., & Walker, B. N. (2008). An evaluation of graphical context when the graphics are outside of the task area. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality (pp. 73–76). IEEE Computer Society.
  3. Dow, S., MacIntyre, B., & Mateas, M. (2008). Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 373–380). ACM.
  4. Chen, J., Turk, G., & MacIntyre, B. (2008). Watercolor inspired non-photorealistic rendering for augmented reality. In Proceedings of the 2008 ACM symposium on Virtual reality software and technology (pp. 231–234). ACM.
  5. Chen, J., & MacIntyre, B. (2008). Uncertainty boundaries for complex objects in augmented reality. In Virtual Reality Conference, 2008. VR’08. IEEE (pp. 247–248). IEEE.
  6. Lang, T., MacIntyre, B., & Zugaza, I. J. (2008). Massively multiplayer online worlds as a platform for augmented reality experiences. In Virtual Reality Conference, 2008. VR’08. IEEE (pp. 67–70). IEEE.

Book Chapters

  1. Dow, S., & MacIntyre, B. (2008). Experiences Employing Novice Wizard Operators in a Gallery Setting. In Entertainment Computing-ICEC 2008 (pp. 190–196). Springer Berlin Heidelberg.

Journal Articles

  1. Dow, S., MacIntyre, B., & Mateas, M. (2008). Understanding engagement: A mixed-method approach to observing game play. User Experiences in Game (CHI’08). Florence. New York: ACM, 5–10.
  2. Abowd, G. D., Atkeson, C., Essa, I., MacIntyre, B., Mynatt, E., Potts, C., … Starner, T. (2008). Augmenting the Capture and Understanding of Everyday Experiences.

2007

Conference Articles

  1. Dow, S., Mehta, M., Harmon, E., MacIntyre, B., & Mateas, M. (2007). Presence and engagement in an interactive drama. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 1475–1484). ACM.
  2. Mehta, M., Dow, S., Mateas, M., & MacIntyre, B. (2007). Evaluating a conversation-centered interactive drama. In Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems (p. 8). ACM.
  3. Dow, S., Mehta, M., MacIntyre, B., & Mateas, M. (2007). AR façade: an augmented reality interactve drama. In Proceedings of the 2007 ACM symposium on Virtual reality software and technology (pp. 215–216). ACM.

Journal Articles

  1. Dow, S., & MacIntyre, B. (2007). New Media Collaboration through Wizard-of Oz Simulations. Computer-Human Interaction.
  2. Bolter, J. D., & MacIntyre, B. (2007). Is it live or is it AR? Spectrum, IEEE, 44(8), 30–35.
  3. Voida, S., Mynatt, E. D., & MacIntyre, B. (2007). Supporting activity in desktop and ubiquitous computing. Beyond the Desktop Metaphor: Designing Integrated Digital Work Environments. MIT Press, Cambridge, MA.
  4. Julier, S. J., Beeharee, A., MacIntyre, B., & Steed, A. (2007). MRUI Adaptation in the Presence of Uncertainty.
  5. Bolter, J. D., & Maclntyre, B. (2007). MULTIMEDIA-IS IT LIVE OR IS IT AR? As the technology of augmented reality matures, computer-aided visualization will seamlessly unite art, entertainment, work, and daily life. IEEE Spectrum, 44(8), 24–29.
  6. Bolter, J., Gandy, M., MacIntyre, B., & Dow, S. (2007). Supporting Early Design Activities for AR Experiences.

2006

Journal Articles

  1. Bolter, J. D., MacIntyre, B., Gandy, M., & Schweitzer, P. (2006). New media and the permanent crisis of aura. Convergence: The International Journal of Research into New Media Technologies, 12(1), 21–39.
  2. Robertson, C. M., Coelho, E. M., MacIntyre, B., & Julier, S. (2006). Developing AR systems in the presence of spatial uncertainty.
  3. Gandy, M., MacIntyre, B., Dow, S., & Bolter, J. D. (2006). Supporting early design activities for AR experiences. Emerging Technologies of Augmented Reality: Interfaces and Design, 1, 160–180.

Conference Articles

  1. Dow, S., Mehta, M., Lausier, A., MacIntyre, B., & Mateas, M. (2006). Initial lessons from AR Façade, an interactive augmented reality drama. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (p. 28). ACM.

2005

Journal Articles

  1. Dow, S., MacIntyre, B., Lee, J., Oezbek, C., Bolter, J. D., & Gandy, M. (2005). Wizard of Oz support throughout an iterative design process. Pervasive Computing, IEEE, 4(4), 18–26.
  2. MacIntyre, B., & Livingston, M. A. (2005). Guest Editors’ Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications, (6), 22–23.
  3. Coelho, E. M., & MacIntyre, B. (2005). Augmenting real environments. The Third Young Inverstigator’s Forum in Virtual Reality (YVR 2005), 24–25.
  4. Dow, S., Gandy, M., & MacIntyre, B. (2005). Tools for Designing Computational Spaces. Uture of User Interface Design Tools Workshop. Conference on Computer-Human Interaction (CHI’05), Portland, OR.

Conference Articles

  1. Dow, S., Lee, J., Oezbek, C., MacIntyre, B., Bolter, J. D., & Gandy, M. (2005). Wizard of Oz interfaces for mixed reality applications. In CHI’05 Extended Abstracts on Human Factors in Computing Systems (pp. 1339–1342). ACM.
  2. Gandy, M., MacIntyre, B., Presti, P., Dow, S., Bolter, J., Yarbrough, B., & O’Rear, N. (2005). AR Karaoke: Acting in your favorite scenes. In Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on (pp. 114–117). IEEE.
  3. Coelho, E. M., MacIntyre, B., & Julier, S. J. (2005). Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. In Proceedings of the 18th annual ACM symposium on User interface software and technology (pp. 111–114). ACM.
  4. Norton, M., & MacIntyre, B. (2005). Butterfly effect: an augmented reality puzzle game. In Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on (pp. 212–213). IEEE.
  5. Presti, P., Gandy, M., MacIntyre, B., & Dow, S. (2005). A sketch interface to support storyboarding of augmented reality experiences. In ACM SIGGRAPH 2005 Posters (p. 55). ACM.
  6. Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J. D., & Gandy, M. (2005). Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 51–60). ACM.
  7. Harbert, S., Bhawalkar, P., & Macintyre, B. (2005). Augmented Reality Systems Applied to Poultry Grading and Inspection. In 2005 ASAE Annual Meeting (p. 1). American Society of Agricultural and Biological Engineers.

2004

Journal Articles

  1. Liogkas, N., MacIntyre, B., Mynatt, E. D., Smaragdakis, Y., Tilevich, E., & Voida, S. (2004). Automatic partitioning: Prototyping ubiquitous-computing applications. IEEE Pervasive Computing, (3), 40–47.
  2. MacIntyre, B., Bolter, J. D., & Gandy, M. (2004). Presence and the aura of meaningful places. Presence: Teleoperators and Virtual Environments, 6(2), 197–206.
  3. Dow, S., MacIntyre, B., Gandy, M., & Bolter, J. D. (2004). Prototyping applications for the physical world using integrated capture/playback facilities. Conf. on Ubiquitous Computing (UBICOMP’04).

Book Chapters

  1. Robertson, C., & MacIntyre, B. (2004). Adapting to registration error in an intent-based augmentation system. In Virtual and augmented reality applications in manufacturing (pp. 147–167). Springer London.

Conference Articles

  1. Gandy, M., MacIntyre, B., & Dow, S. (2004). Making tracking technology accessible in a rapid prototyping environment. In Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality (pp. 282–283). IEEE Computer Society.
  2. Coelho, E. M., Julier, S. J., & Maclntyre, B. (2004). OSGAR: A scene graph with uncertain transformations. In Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on (pp. 6–15). IEEE.

2003

Conference Articles

  1. MacIntyre, B., Gandy, M., Bolter, J., Dow, S., & Hannigan, B. (2003). Dart: The designer’s augmented reality toolkit. In Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on (pp. 329–330). IEEE.
  2. Wingrave, C., Hix, D., Schmalstieg, D., MacIntyre, B., Bowman, D., & Mine, M. (2003). Mixed Reality: The Continuum from Virtual to Augmented Reality. In Proceedings of the IEEE Virtual Reality 2003 (p. 121). IEEE Computer Society.

Journal Articles

  1. MacIntyre, B., Gandy, M., & others. (2003). Prototyping applications with DART, the designer’s augmented reality toolkit. Proceedings of STARS, 19–22.
  2. Kooper, R., & MacIntyre, B. (2003). Browsing the real-world wide web: Maintaining awareness of virtual information in an AR information space. International Journal of Human-Computer Interaction, 16(3), 425–446.
  3. Coelho, E. M., & MacIntyre, B. (2003). High-level tracker abstractions for augmented reality system design. International Workshop on Software Technology for Augmented Reality Systems, 12–15.
  4. MacIntyre, B., Bolter, J. D., Vaughn, J., Hannigan, B., Gandy, M., Moreno, E., … Voida, S. (2003). Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama. Proc. International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSEʼ03), 230–236.
  5. MacIntyre, B., & Bolter, J. D. (2003). Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Reality, 7(1), 10–16.
  6. MacIntyre, B., Bolter, J. D., Vaughn, J., Gandy, M., Hannigan, B., & Moreno, N. (2003). Three Angry Men: An experiment in augmented-reality, point-of-view drama. Proceedings of TIDSE, 3.
  7. Kooper, F., & Maclntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR.

Book Chapters

  1. Mynatt, E. D., Huang, E. M., Voida, S., & MacIntyre, B. (2003). Large displays for knowledge work. In Public and Situated Displays (pp. 80–102). Springer Netherlands.
  2. MacIntyre, B., & Hannigan, B. (2003). Using augmented reality for entertainment. In Entertainment Computing (pp. 471–477). Springer US.

Technical Reports

  1. Wei, S. X., Visell, Y., & MacIntyre, B. (2003). TGarden Media Choreography System. Technical Report, Graphics, Visualization and Usability Center, Georgia Institute of Technology, Atlanta, GA.

2002

Journal Articles

  1. Voida, S., Mynatt, E. D., MacIntyre, B., & Corso, G. M. (2002). Integrating virtual and physical context to support knowledge workers. IEEE Pervasive Computing, 1(3), 73–79.
  2. MacIntyre, B., Lohse, M., Bolter, J., & Moreno, E. (2002). Integrating 2-D video actors into 3-D augmented-reality systems. Presence, 11(2), 189–202.
  3. MacIntyre, B. (2002). Authoring 3d mixed reality experiences: Managing the relationship between the physical and virtual worlds. At ACM SIGGRAPH and Eurographics Campfire: Production Process of 3D Computer Graphics Applications-Structures, Roles and Tools, Snowbird, UT, 1–5.
  4. Voida, S., Mynatt, E., & MacIntyre, B. (2002). Supporting collaboration in a context-aware office computing environment. UbiComp 2002 Workshop on Collaboration with Interactive Walls and Tables, 105–113.

Conference Articles

  1. MacIntyre, B., Coelho, E. M., & Julier, S. J. (2002). Estimating and adapting to registration errors in augmented reality systems. In Virtual Reality, 2002. Proceedings. IEEE (pp. 73–80). IEEE.
  2. MacIntyre, B., Bolter, J. D., Vaughan, J., Hannigan, B., Moreno, E., Haas, M., & Gandy, M. (2002). Three angry men: dramatizing point-of-view using augmented reality. In ACM SIGGRAPH 2002 conference abstracts and applications (pp. 268–268). ACM.

2001

Conference Articles

  1. MacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001). Augmented reality as a new media experience. In Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on (pp. 197–206). IEEE.
  2. MacIntyre, B., & Lohse, M. (2001). Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System. In In Proc. International Symposium on Mixed Reality.

Journal Articles

  1. Moreno, E., MacIntyre, B., & Bolter, J. D. (2001). Alice’s adventures in new media: An exploration of interactive narratives in augmented reality. Conference on Communication of Art, Science and Technology, 21–22.
  2. Kooper, R., & MacIntyre, B. (2001). An Interface for a Continuously Available, General Purpose, Spatialized Information Space. HCI International, 5–10.
  3. Hansen, K. M., MacIntyre, B., Mynatt, E. D., Tullio, J., & Voida, S. (2001). Hypermedia in the Kimura System. Proceedings of the Twelfth Acm Conference on Hypertext and Hypermedia.
  4. MacIntyre, B., Mynatt, E. D., Voida, S., Hansen, K. M., & Tullio, J. (2001). Hypermedia in the Kimura System. Proceedings of the 12th Acm Conference on Hypertext and Hypermedia.
  5. Feiner, S., Höllerer, T., Gagas, E., Hallaway, D., Terauchi, T., Güven, S., & MacIntyre, B. (2001). MARS-Mobile Augmented Reality Systems. Columbia University Computer Graphics and User Interfaces Lab.
  6. Hansen, K. M., MacIntyre, B., Mynatt, E. D., Voida, S., & Tullio, J. (2001). The Kimura System.

2000

Conference Articles

  1. MacIntyre, B., & Coelho, E. M. (2000). Adapting to dynamic registration errors using level of error (loe) filtering. In Augmented Reality, 2000.(ISAR 2000). Proceedings. IEEE and ACM International Symposium on (pp. 85–88). IEEE.
  2. MacIntyre, B., & Bolter, J. (2000). A multi-disciplinary course on augmented reality design. In Proceedings of DARE 2000 on Designing augmented reality environments (p. 144). ACM.

Journal Articles

  1. Kooper, R., & MacIntyre, B. (2000). The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space.
  2. MacIntyre, B. (2000). Exploratory programming of distributed 3D graphics applications. Parallel and Distributed Computing Practices, 3(3).
  3. MacIntyre, B. (2000). Context-aware personal augmented reality. Workshop on Research Directions in Situated Computing, 36(7), 27.

1999

Book Chapters

  1. Kidd, C. D., Orr, R., Abowd, G. D., Atkeson, C. G., Essa, I. A., MacIntyre, B., … Newstetter, W. (1999). The aware home: A living laboratory for ubiquitous computing research. In Cooperative buildings. Integrating information, organizations, and architecture (pp. 191–198). Springer Berlin Heidelberg.

Journal Articles

  1. Feiner, S., MacIntyre, B., & Höllerer, T. (1999). Wearing it out: First steps toward mobile augmented reality systems. First International Symposium on Mixed Reality (ISMR 1999).
  2. MacIntyre, B. (1999). Repo: An Interpreted Language for Exploratory Programming of Highly Interactive, Distributed Applications.

Theses

  1. MacIntyre, B. (1999). Exploratory programming of distributed augmented environments (PhD thesis). Columbia University.

Books

  1. Feiner, S., Webster, A., MacIntyre, B., & Höllerer, T. (1999). Augmented Reality for Construction. Accesed from http://www. columbia. edu/cu/gsapp/bt/research/spacefr/overview/ar-asce. html.

1998

Journal Articles

  1. MacIntyre, B., & Mynatt, E. D. (1998). Augmenting intelligent environments: Augmented reality as an interface to intelligent environments. Intelligent Environments Symposium, 23–25.

Conference Articles

  1. Mynatt, E., Blattner, D., Blattner, M. M., MacIntyre, B., & Mankoff, J. (1998). Augmenting home and office environments. In Proceedings of the third international ACM conference on Assistive technologies (pp. 169–172). ACM.

1997

Journal Articles

  1. Feiner, S., MacIntyre, B., Höllerer, T., & Webster, A. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, 1(4), 208–217.

1996

Journal Articles

  1. Webster, A., Feiner, S., MacIntyre, B., Massie, W., & Krueger, T. (1996). Augmented reality in architectural construction, inspection and renovation. Proc. ASCE Third Congress on Computing in Civil Engineering, 913–919.
  2. Anderson, B., & MacIntyre, B. (1996). Programming languages: a play in three acts. ACM SIGCHI Bulletin, 28(3), 15–19.

1992

Conference Articles

  1. Feiner, S., MacIntyre, B., & Seligmann, D. (1992). Annotating the real world with knowledge-based graphics on a see-through head-mounted display. In Proceedings of the conference on Graphics interface’92 (pp. 78–85). Morgan Kaufmann Publishers Inc.

Journal Articles

  1. MacIntyre, B., & Cowan, W. B. (1992). A practical approach to calculating luminance contrast on a CRT. ACM Transactions on Graphics (TOG), 11(4), 336–347.

1991

Theses

  1. MacIntyre, B. (1991). A constraint-based approach to dynamic colour management for windowing interfaces (Master's thesis). University of Waterloo.
Publications - Blair MacIntyre