What's the AR/VR/3D Web. How about "The Web"?
April 25, 2018
My super-awesome colleague Trevor raised the question “What’s a name for the web after we start supporting AR/VR headsets?” He even posted the question to Twitter (you can go read responses there if you’d like, and chime in if you want).
Just post it... the challenge of regular blog posting
April 24, 2018
During a break at the CHI workshop on Novel Interaction Techniques for Collaboration in VR, I was was chatting with Ken Perlin about blogging. (Ken and I were both speaking; my slides are web-based and available on github, by the way. Point our WebXR Viewer for iOS at the github pages site for this repo and you’ll even get some live, albeit simple, AR demos later in the talk.)
I’ve created my own place in the fediverse, you can find me @firstname.lastname@example.org #tootmicro.blog quip on April 18, 2018
Short and sweet summary of AR and IoT for Industry
March 22, 2018
Ran across this short article in Information Week (The Biggest Capital Asset: IoT & Augmented Reality) and while it’s short and high level, it is a nice summary of the obvious way IoT plus AR would benefit capital intensive industries (i.e., industrials with a huge investment in expensive machines).
A Goodbye Letter to eSports
March 20, 2018
So long, farewell, auf Wiedersehen, goodbyeIf you haven’t seen The Sound of Music, you should. .
WebXR: Reflecting on the Needs of Real AR on the Web
March 13, 2018
In a post on the Mozilla MR Blog
A-Painter XR AR interface, I talked about the responsive AR/VR interface we created for a WebXR version of A-Painter, called A-Painter XR. In that post, I mentioned that we started working on this app while envisioning the ability to create and share “AR Graffiti” out in the world.
Food Blogs and the Future of MR on the Web
January 18, 2018
David Lebovitz’s Pasta recipe. Last year, I posted some musings on the question “What is an MR Blog?”. Perhaps this question would be better phrased as “what will the equivalent of the common blog be for MR content?”, since “blog” is really just a placeholder for “non-trivial collection of content that lots of people can create and share”.
WebXR Browsers Should Put the User in Control
January 16, 2018
Today, when you visit a web page that contains WebVR content, the page itself presents an interface to let the user transition into VR. For example, a page on sketchfab.com contains a small image of a VR display in the toolbar overlaid on the 3D scene (the third icon in from the right):
What is an MR blog?
November 14, 2017
How do I make this blog usable and useful in MR? What does this even mean? It might seem a silly question, but it’s actually a serious one. I’ve been working on web-based AR for quite some timeI started doing web-based AR as part of the Argon project at Georgia Tech in 2010, and now work on WebXR at Mozilla. , and one of the things that I’ve long wondered about is what are “the things” people will do with AR and VR on the web.
How many apps have you personally uploaded?
October 30, 2017
The source for the app, our WebXR Viewer, is open on github, let me know if you see any issues. I tweeted a complaint that Apple was taking too long (two weeks and counting!) to approve an app I’d submitted, and a friend replied:
Experimenting with prose.io for adding working with my jekyll-based blog.micro.blog quip on September 12, 2017
Stop searching for killer apps, create a killer existence
August 1, 2017
Interesting article in Venture Beat that gets at the heart of why WebVR is such a powerful concept (old, just stumbled across it again). Zeros in on the lack of friction and ease of creating simple cross-platform experiences, but goes beyond that to illustrate a number of situations and user experiences that rely on the underlying nature of the web.
Argon4 Open Sourced, App available on Android and iOS
July 26, 2017
I hate the idea of voice controlled speakers like Alexa, and this captures it nicely SMBC - Listeningmicro.blog quip on June 14, 2017
Valid SSL certs for local HTTPS webdev
June 14, 2017
I decided to deal with it for a practical reason: I have been giving presentation about our WebAR work using the web, combining the reveal.js web presentation package with our argon.js AR web framework, and running the presentation (with embedded AR demos) in our Argon4 AR-capable mobile web browser. When presenting, it’s best to run the server locally, to avoid being at the mercy of whatever net connection is available at a conference, but to access the web location API, websites must be hosted securely. And, while invalid certficate warnings are annoying, Argon4 currently does not work with invalid certficates at all. After running into problems with a very slow conference network last week, I decided to fix this. In the category of “technical things that are mildly annoying, but I never get around to fixing”, the inability to use
https://with a valid SSL certficate when doing local webdev on my laptop is way up there. Or, was.