More Information of Google's Cloud Anchors, and More Questions
May 13, 2018
In a post earlier this week I outlined some concerns I had about Google’s Cloud Anchors, specifically about what kind of data they were collecting, and what they were doing with it.
Overwhelmed by a deluge of GDPR-inspired privacy notices
May 12, 2018
I’m a big fan of the EU’s strict electronic privacy laws, and while I haven’t read the General Data Protection Regulation (GDPR) in detail, it’s good that at least one of the major political entities in the world is trying to codify strong protections for the rights and dignity of individuals.
Overwatch Pink Mercy Skin for Charity
May 11, 2018
For those who don’t play the game, Mercy is the main healer in Overwatch, and in the backstory, she was a gifted doctor and scientist. I’m pretty happy to see the positive reception that Blizzard is getting for running a charity event to raise money for breast cancer.
Wireless debugging on iOS
May 10, 2018
How did I miss knowing about wireless debugging on iOS? You can build, depoly and debug on iOS and AppleTV without a cable! Keeping the phone charged was another reason to plug in, but with wireless charging, I just have to remember to put the phone down on the charging pad. Easy-peasy! That’s great, especially for folks like me who are doing AR development, where being tethered by a cable is a pain in the butt.
Another ARCloud Player: Fantasmo
May 9, 2018
It’s looking like ARCloud news is going to be coming faster and faster. Funny story. Someone at <big name company> told me a story where they asked one of these ARCloud companies how they planned to comply with GDPR. Their response: what’s GDPR? Fantasmo just came out of stealth mode, and at least they (unlike many of the other ARCloud companies) are acknowledging that there is a need to not just crowd-source everything into one big model.
ARCore Cloud Anchors ... Googles AR Cloud?
May 8, 2018
Update: Beat Saber works great on an outside-in tracked display (the Rift)
May 7, 2018
Last week, I was excited to try Beat Saber but it failed miserably with the Windows MR display I had hooked up. I said I was going to dig out the Rift from its box and see if a display with outside-in tracking would work and not have the tracking dropouts that the Windows MR display did.
Music and Life
May 6, 2018
These last few weeks seem to have been punctuated with music-related events that have made me more conscious of the power of music and had me listening a lot more closely. I’ve been listening to a lot more variety of music, too: my Apple Music “Radio” channels including Black Eyed Peas, Avicii, Pink!, Bruce Springstein, The Dowco Triump Street Band (bagpipes), among other things.
More Bespoke Social XR Ideas: Hubs Integrations for Work
May 5, 2018
Hubs is obviously important because it keeps the door open for Social XR systems and experiences that aren’t beholden to specific platforms, and don’t require you to abandon privacy or control like you might if you could only use platforms from certain big companies whose business is about monetizing you. I wrote a couple of weeks ago that the exciting thing for me about the Mozilla Hubs release is the potential for customizable, on-the-fly social XR: bespoke social XR worlds. The openness of the web and the potential to control your platform, privacy and content are super-important, but if that’s all web-based social XR has to offer, many people may not care: recent history is filled with examples of people choosing free, convenient and pervasive systems over open, privacy-preserving ones, even when they know these closed platforms are problematic in many ways (Heck, I talk about the problems with Facebook all the time, but still have an account.)
Computer Vision and WebXR
May 4, 2018
I’m exciting to finally share a pointer to a blog post about some experiements I’ve been doing at Mozilla on how to do computer vision in WebXR. Most of the interesting part of this is how we exposed video frames, camera intrinsics and extrinsics, and how we simplify synchronizing poses from an asynchronous computer vision thread back to ARKit Anchors, rather than the particular computer vision algorithms.
eSports FTW! (But No, New York Times, We're Not all Athletes Now)
May 3, 2018
I love games, especially online multiplayer competative gaming (although, perhaps love-hate is a more apt description to my ever-changing relationship with them). I avoided the MMO craze, never putting much time into games like World of Warcraft, because couldn’t stand the idea of ‘the grind’, spending endless hours killing monsters to get more powerful so I could spend endless hours killing stronger monsters. The social aspects had some appeal, but the idea of grinding outweighed them. The New York times had a piece on eSports yesterday (All We Want to Do Is Watch Each Other Play Video Games: Gamers are the new stars. Esports arenas are the new movie theaters.) that wasn’t that completely inane, for a change, as so much mainstream games press often is. It dove a bit into the growing popularity of competative gaming, but especially gaming as a spectator sport. Part of the reason people have noticed is a recent twitch video where Drake and some other celebrities played Fortnite with a popular streamer.
Sticking with the daily blogging goal has been time consuming: it takes too long to write and proofread these posts. Hopefully now that I’ve gotten most of the “I really want to write a post about X” posts done, things might go faster. (Should have saved this for tomorrow’s post! Doh!)micro.blog quip on May 2, 2018
The Challenge of Active Learning is Learning to Create Active Learning Activities
May 2, 2018
I was reading my email over my morning coffee, and clicked through to a Chronicle of High EdI’ve subscribed to the Chronicle for years; even though I’ve been on leave from Georgia Tech for more than 2 years, I still find myself reading an article or two each day. For anyone in, or interested in, higher education, I recommend subscribe! article titled Your Students Learn by Doing, Not by Listening with a faint sense of hope and dread. You see, I’m one of those teachers that fully understands the value of active learning but finds it extremely difficult to implement in practice.
Fun VR Game, Failed VR Headset
May 1, 2018
I’ve been waiting for Beat Saber to drop on Steam ever since it was announced. The promo video looked awesome!
MR isn't About Escaping Reality, it's About Connecting with People
April 30, 2018
As part of the Mixed Reality team at Mozilla, I’ve been watching the development and release of Mozilla Hubs with excitement. I’ve thought about using VR and AR for collaboration for years, going back to the work we did creating an AR client for SecondLife many years ago. Just last week, I wrote about why I found Hubs so exciting, and the idea of enabling new ways of creating social experiences was one of the core ideas.