Below, you will find a list of my publications over the years. I have a separate page with direct links to all of my ACM publications in the ACM Digital Library.

2015

Book Chapters

  1. Speiginer, G., MacIntyre, B., Bolter, J., Rouzati, H., Lambeth, A., Levy, L., … others. (2015). The Evolution of the Argon Web Framework Through Its Use Creating Cultural Heritage and Community–Based Augmented Reality Applications. In Human-Computer Interaction: Users and Contexts (pp. 112–124). Springer International Publishing.

2014

Conference Articles

  1. Jones, B., Sodhi, R., Murdock, M., Mehra, R., Benko, H., Wilson, A., … Shapira, L. (2014). Roomalive: Magical experiences enabled by scalable, adaptive projector-camera units. In Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 637–644). ACM.
  2. Gandy, M., & MacIntyre, B. (2014). Designer’s augmented reality toolkit, ten years later: implications for new media authoring tools. In Proceedings of the 27th annual ACM symposium on User interface software and technology (pp. 627–636). ACM.
  3. Speiginer, G., & MacIntyre, B. (2014). Ethereal: a toolkit for spatially adaptive augmented reality content. In Proceedings of the adjunct publication of the 27th annual ACM symposium on User interface software and technology (pp. 113–114). ACM.

2013

Journal Articles

  1. Bolter, J. D., MacIntyre, B., Nitsche, M., & Farley, K. (2013). 17 Liveness, Presence, and Performance in Contemporary Digital Media. Throughout: Art And Culture Emerging with Ubiquitous Computing, 323.
  2. Bujak, K. R., Radu, I., Catrambone, R., Macintyre, B., Zheng, R., & Golubski, G. (2013). A psychological perspective on augmented reality in the mathematics classroom. Computers &Amp; Education, 68, 536–544.
  3. MacIntyre, B., Rouzati, H., & Lechner, M. (2013). Walled gardens: Apps and data as barriers to augmenting reality. Computer Graphics And Applications, IEEE, 33(3), 77–81.
  4. Bolter, J. D., Engberg, M., & MacIntyre, B. (2013). Media studies, mobile augmented reality, and interaction design. Interactions, 20(1), 36–45.

Conference Articles

  1. Rouzati, H., Cruiz, L., & MacIntyre, B. (2013). Unified WebGL/CSS scene-graph and application to AR. In Proceedings of the 18th International Conference on 3D Web Technology (pp. 210–210). ACM.
  2. Radu, I., Xu, Y., & MacIntyre, B. (2013). Embodied metaphor elicitation through augmented-reality game design. In Proceedings of the 12th International Conference on Interaction Design and Children (pp. 412–414). ACM.

Miscellaneous

  1. Molnar, D., Vilk, J., Ofek, E., Moshchuk, A., Wang, J., Gal, R., … Livshits, B. (2013, November). Protecting privacy in web-based immersive augmented reality.

2012

Conference Articles

  1. Chen, J., Turk, G., & MacIntyre, B. (2012). A non-photorealistic rendering framework with temporal coherence for augmented reality. In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on (pp. 151–160). IEEE.
  2. Mendenhall, S., Ha, V., Xu, Y., Tillery, P., Cohen, J., Sharp, J., & MacIntyre, B. (2012). NerdHerder: designing for physical actions in an augmented reality puzzle game. In Proceedings of the International Conference on the Foundations of Digital Games (pp. 250–253). ACM.
  3. Kulka, I., MacIntyre, B., Gandy, M., & Bolter, J. D. (2012). Plants and zombies: Two use cases for on-location panorama viewing in handheld mobile AR. In Mixed and Augmented Reality (ISMAR-AMH), 2012 IEEE International Symposium on (pp. 103–104). IEEE.
  4. Radu, I., & MacIntyre, B. (2012). Using children’s developmental psychology to guide augmented-reality design and usability. In Mixed and Augmented Reality (ISMAR), 2012 IEEE International Symposium on (pp. 227–236). IEEE.

Journal Articles

  1. Barba, E., MacIntyre, B., & Mynatt, E. D. (2012). Here we are! Where are we? Locating mixed reality in the age of the smartphone. Proceedings Of the IEEE, 100(4), 929–936.
  2. Preston, J. A., Chastine, J., O’Donnell, C., Tseng, T., & MacIntyre, B. (2012). Game jams: Community, motivations, and learning among jammers. International Journal Of Game-Based Learning (IJGBL), 2(3), 51–70.

Miscellaneous

  1. Harbert, S., MacIntyre, B., Britton, D. F., & Shaw, D. L. (2012, June). Augmented reality industrial overline systems and methods.

2011

Journal Articles

  1. Xu, Y., Barba, E., Radu, I., Gandy, M., & MacIntyre, B. (2011). Chores are fun: Understanding social play in board games for digital tabletop game design. Think Design Play: The Fifth International Conference of the Digital Research Association (DIGRA), 16.
  2. Suh, Y., Shin, C., Woo, W., Dow, S., & MacIntyre, B. (2011). Enhancing and evaluating users’ social experience with a mobile phone guide applied to cultural heritage. Personal And Ubiquitous Computing, 15(6), 649–665.
  3. Wagner, D., Barakonyi, I., Siklossy, I., Wright, J., Ashok, R., Diaz, S., … Schmalstieg, D. (2011). Building your vision with Qualcomm’s Mobile Augmented Reality (AR).

Conference Articles

  1. Hill, A., Schiefer, J., Wilson, J., Davidson, B., Gandy, M., & MacIntyre, B. (2011). Virtual transparency: Introducing parallax view into video see-through AR. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 239–240). IEEE.
  2. Xu, Y., Barba, E., Radu, I., Gandy, M., Shemaka, R., Schrank, B., … Tseng, T.-M. (2011). Pre-patterns for designing embodied interactions in handheld augmented reality games. In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2011 IEEE International Symposium On (pp. 19–28). IEEE.
  3. Barba, E., & MacIntyre, B. (2011). A scale model of mixed reality. In Proceedings of the 8th ACM conference on Creativity and cognition (pp. 117–126). ACM.
  4. Chen, J., Turk, G., & MacIntyre, B. (2011). Painterly rendering with coherence for augmented reality. In VR Innovation (ISVRI), 2011 IEEE International Symposium on (pp. 103–110). IEEE.
  5. Hill, A., Barba, E., MacIntyre, B., Gandy, M., & Davidson, B. (2011). Mirror worlds: experimenting with heterogeneous AR. In Ubiquitous Virtual Reality (ISUVR), 2011 International Symposium on (pp. 9–12). IEEE.
  6. MacIntyre, B., Hill, A., Rouzati, H., Gandy, M., & Davidson, B. (2011). The Argon AR Web Browser and standards-based AR application environment. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 65–74). IEEE.
  7. Billinghurst, M., Langlotz, T., MacIntyre, B., & Seichter, H. (2011). Authoring solutions for Augmented Reality. In Mixed and Augmented Reality (ISMAR), 2011 10th IEEE International Symposium on (pp. 1–1). IEEE.

Book Chapters

  1. Hill, A., Bonner, M., & MacIntyre, B. (2011). ClearSpace: mixed reality virtual teamrooms. In Virtual and Mixed Reality-Systems and Applications (pp. 333–342). Springer Berlin Heidelberg.

2010

Conference Articles

  1. Gandy, M., Catrambone, R., MacIntyre, B., Alvarez, C., Eiriksdottir, E., Hilimire, M., … McLaughlin, A. C. (2010). Experiences with an AR evaluation test bed: Presence, performance, and physiological measurement. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on (pp. 127–136). IEEE.
  2. Barba, E., MacIntyre, B., Rouse, R., & Bolter, J. (2010). Thinking inside the box: making meaning in a handheld AR experience. In Mixed and Augmented Reality-Arts, Media, and Humanities (ISMAR-AMH), 2010 IEEE International Symposium On (pp. 19–26). IEEE.
  3. Dow, S. P., Mehta, M., MacIntyre, B., & Mateas, M. (2010). Eliza meets the wizard-of-oz: blending machine and human control of embodied characters. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 547–556). ACM.
  4. Hill, A., MacIntyre, B., Gandy, M., Davidson, B., & Rouzati, H. (2010). Kharma: An open kml/html architecture for mobile augmented reality applications. In Mixed and Augmented Reality (ISMAR), 2010 9th IEEE International Symposium on (pp. 233–234). IEEE.

2009

Journal Articles

  1. Robertson, C. M., MacIntyre, B., & Walker, B. N. (2009). An evaluation of graphical context as a means for ameliorating the effects of registration error. Visualization And Computer Graphics, IEEE Transactions On, 15(2), 179–192.
  2. Yankelovich, N., Slott, J., Hill, A., Bonner, M., Schiefer, J., MacIntyre, B., … others. (2009). Building and employing cross-reality. Pervasive Computing, IEEE, 8(3), 55–57.
  3. Radu, I., & MacIntyre, B. (2009). Augmented-reality scratch: a tangible programming environment for children. Proceedings Of Conference on Interaction Design for Children, Como, Italy.
  4. Farley, K., Nitsche, M., Bolter, J., & MacIntyre, B. (2009). Augmenting Creative Realities: The Second Life Performance Project. Leonardo, 42(1), 96–97.

Conference Articles

  1. Barba, E., MacIntyre, B., Rouse, R., & Bolter, J. (2009). (in) box with Malcom. In Proceedings of the seventh ACM conference on Creativity and cognition (pp. 455–456). ACM.
  2. Xu, Y., Jagdish, D., Kantroo, V., Dudiak, E., MacIntyre, B., & Bolter, J. (2009). fASK!: Encouraging User-Generated Content for Mobile AR Applications. In ISMAR 2009 Workshop on Social AR.
  3. Radu, I., & MacIntyre, B. (2009). Augmented-reality scratch: a children’s authoring environment for augmented-reality experiences. In Proceedings of the 8th International Conference on Interaction Design and Children (pp. 210–213). ACM.
  4. Huynh, D.-N. T., Raveendran, K., Xu, Y., Spreen, K., & MacIntyre, B. (2009). Art of defense: a collaborative handheld augmented reality board game. In Proceedings of the 2009 ACM SIGGRAPH symposium on video games (pp. 135–142). ACM.
  5. Barba, E., Xu, Y., Maclntyre, B., & Tseng, T. (2009). Lessons from a class on handheld augmented reality game design. In Proceedings of the 4th international conference on foundations of digital games (pp. 2–9). ACM.

2008

Conference Articles

  1. Dow, S., MacIntyre, B., & Mateas, M. (2008). Styles of play in immersive and interactive story: case studies from a gallery installation of AR Façade. In Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology (pp. 373–380). ACM.
  2. Lang, T., MacIntyre, B., & Zugaza, I. J. (2008). Massively multiplayer online worlds as a platform for augmented reality experiences. In Virtual Reality Conference, 2008. VR’08. IEEE (pp. 67–70). IEEE.
  3. Xu, Y., Gandy, M., Deen, S., Schrank, B., Spreen, K., Gorbsky, M., … others. (2008). BragFish: exploring physical and social interaction in co-located handheld augmented reality games. In Proceedings of the 2008 international conference on advances in computer entertainment technology (pp. 276–283). ACM.
  4. Chen, J., & MacIntyre, B. (2008). Uncertainty boundaries for complex objects in augmented reality. In Virtual Reality Conference, 2008. VR’08. IEEE (pp. 247–248). IEEE.
  5. Chen, J., Turk, G., & MacIntyre, B. (2008). Watercolor inspired non-photorealistic rendering for augmented reality. In Proceedings of the 2008 ACM symposium on Virtual reality software and technology (pp. 231–234). ACM.
  6. Robertson, C. M., MacIntyre, B., & Walker, B. N. (2008). An evaluation of graphical context when the graphics are outside of the task area. In Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality (pp. 73–76). IEEE Computer Society.

Journal Articles

  1. Abowd, G. D., Atkeson, C., Essa, I., MacIntyre, B., Mynatt, E., Potts, C., … Starner, T. (2008). Augmenting the Capture and Understanding of Everyday Experiences.
  2. Dow, S., MacIntyre, B., & Mateas, M. (2008). Understanding engagement: A mixed-method approach to observing game play. User Experiences In Game (CHI’08). Florence. New York: ACM, 5–10.

Book Chapters

  1. Dow, S., & MacIntyre, B. (2008). Experiences Employing Novice Wizard Operators in a Gallery Setting. In Entertainment Computing-ICEC 2008 (pp. 190–196). Springer Berlin Heidelberg.

2007

Journal Articles

  1. Voida, S., Mynatt, E. D., & MacIntyre, B. (2007). Supporting activity in desktop and ubiquitous computing. Beyond The Desktop Metaphor: Designing Integrated Digital Work Environments. MIT Press, Cambridge, MA.
  2. Dow, S., & MacIntyre, B. (2007). New Media Collaboration through Wizard-of Oz Simulations. Computer-Human Interaction.
  3. Bolter, J., Gandy, M., MacIntyre, B., & Dow, S. (2007). Supporting Early Design Activities for AR Experiences.
  4. Bolter, J. D., & Maclntyre, B. (2007). MULTIMEDIA-IS IT LIVE OR IS IT AR? As the technology of augmented reality matures, computer-aided visualization will seamlessly unite art, entertainment, work, and daily life. IEEE Spectrum, 44(8), 24–29.
  5. Bolter, J. D., & MacIntyre, B. (2007). Is it live or is it AR? Spectrum, IEEE, 44(8), 30–35.
  6. Julier, S. J., Beeharee, A., MacIntyre, B., & Steed, A. (2007). MRUI Adaptation in the Presence of Uncertainty.

Conference Articles

  1. Dow, S., Mehta, M., Harmon, E., MacIntyre, B., & Mateas, M. (2007). Presence and engagement in an interactive drama. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 1475–1484). ACM.
  2. Mehta, M., Dow, S., Mateas, M., & MacIntyre, B. (2007). Evaluating a conversation-centered interactive drama. In Proceedings of the 6th international joint conference on Autonomous agents and multiagent systems (p. 8). ACM.
  3. Dow, S., Mehta, M., MacIntyre, B., & Mateas, M. (2007). AR façade: an augmented reality interactve drama. In Proceedings of the 2007 ACM symposium on Virtual reality software and technology (pp. 215–216). ACM.

2006

Journal Articles

  1. Bolter, J. D., MacIntyre, B., Gandy, M., & Schweitzer, P. (2006). New media and the permanent crisis of aura. Convergence: The International Journal Of Research into New Media Technologies, 12(1), 21–39.
  2. Robertson, C. M., Coelho, E. M., MacIntyre, B., & Julier, S. (2006). Developing AR systems in the presence of spatial uncertainty.
  3. Gandy, M., MacIntyre, B., Dow, S., & Bolter, J. D. (2006). Supporting early design activities for AR experiences. Emerging Technologies Of Augmented Reality: Interfaces and Design, 1, 160–180.

Conference Articles

  1. Dow, S., Mehta, M., Lausier, A., MacIntyre, B., & Mateas, M. (2006). Initial lessons from AR Façade, an interactive augmented reality drama. In Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology (p. 28). ACM.

2005

Conference Articles

  1. Gandy, M., MacIntyre, B., Presti, P., Dow, S., Bolter, J., Yarbrough, B., & O’Rear, N. (2005). AR Karaoke: Acting in your favorite scenes. In Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on (pp. 114–117). IEEE.
  2. Dow, S., Lee, J., Oezbek, C., MacIntyre, B., Bolter, J. D., & Gandy, M. (2005). Wizard of Oz interfaces for mixed reality applications. In CHI’05 Extended Abstracts on Human Factors in Computing Systems (pp. 1339–1342). ACM.
  3. Dow, S., Lee, J., Oezbek, C., Maclntyre, B., Bolter, J. D., & Gandy, M. (2005). Exploring spatial narratives and mixed reality experiences in Oakland Cemetery. In Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology (pp. 51–60). ACM.
  4. Presti, P., Gandy, M., MacIntyre, B., & Dow, S. (2005). A sketch interface to support storyboarding of augmented reality experiences. In ACM SIGGRAPH 2005 Posters (p. 55). ACM.
  5. Harbert, S., Bhawalkar, P., & Macintyre, B. (2005). Augmented Reality Systems Applied to Poultry Grading and Inspection. In 2005 ASAE Annual Meeting (p. 1). American Society of Agricultural and Biological Engineers.
  6. Norton, M., & MacIntyre, B. (2005). Butterfly effect: an augmented reality puzzle game. In Mixed and Augmented Reality, 2005. Proceedings. Fourth IEEE and ACM International Symposium on (pp. 212–213). IEEE.
  7. Coelho, E. M., MacIntyre, B., & Julier, S. J. (2005). Supporting interaction in augmented reality in the presence of uncertain spatial knowledge. In Proceedings of the 18th annual ACM symposium on User interface software and technology (pp. 111–114). ACM.

Journal Articles

  1. MacIntyre, B., & Livingston, M. A. (2005). Guest Editors’ Introduction: Moving Mixed Reality into the Real World. IEEE Computer Graphics and Applications, (6), 22–23.
  2. Coelho, E. M., & MacIntyre, B. (2005). Augmenting real environments. The Third Young Inverstigator’s Forum In Virtual Reality (YVR 2005), 24–25.
  3. Dow, S., MacIntyre, B., Lee, J., Oezbek, C., Bolter, J. D., & Gandy, M. (2005). Wizard of Oz support throughout an iterative design process. Pervasive Computing, IEEE, 4(4), 18–26.
  4. Dow, S., Gandy, M., & MacIntyre, B. (2005). Tools for Designing Computational Spaces. Uture of User Interface Design Tools Workshop. Conference on Computer-Human Interaction (CHI’05), Portland, OR.

2004

Journal Articles

  1. Dow, S., MacIntyre, B., Gandy, M., & Bolter, J. D. (2004). Prototyping applications for the physical world using integrated capture/playback facilities. Conf. On Ubiquitous Computing (UBICOMP’04).
  2. Liogkas, N., MacIntyre, B., Mynatt, E. D., Smaragdakis, Y., Tilevich, E., & Voida, S. (2004). Automatic partitioning: Prototyping ubiquitous-computing applications. IEEE Pervasive Computing, (3), 40–47.
  3. MacIntyre, B., Bolter, J. D., & Gandy, M. (2004). Presence and the aura of meaningful places. Presence: Teleoperators And Virtual Environments, 6(2), 197–206.

Book Chapters

  1. Robertson, C., & MacIntyre, B. (2004). Adapting to registration error in an intent-based augmentation system. In Virtual and augmented reality applications in manufacturing (pp. 147–167). Springer London.

Conference Articles

  1. Coelho, E. M., Julier, S. J., & Maclntyre, B. (2004). OSGAR: A scene graph with uncertain transformations. In Mixed and Augmented Reality, 2004. ISMAR 2004. Third IEEE and ACM International Symposium on (pp. 6–15). IEEE.
  2. Gandy, M., MacIntyre, B., & Dow, S. (2004). Making tracking technology accessible in a rapid prototyping environment. In Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality (pp. 282–283). IEEE Computer Society.

2003

Book Chapters

  1. MacIntyre, B., & Hannigan, B. (2003). Using augmented reality for entertainment. In Entertainment Computing (pp. 471–477). Springer US.
  2. Mynatt, E. D., Huang, E. M., Voida, S., & MacIntyre, B. (2003). Large displays for knowledge work. In Public and Situated Displays (pp. 80–102). Springer Netherlands.

Journal Articles

  1. MacIntyre, B., Bolter, J. D., Vaughn, J., Gandy, M., Hannigan, B., & Moreno, N. (2003). Three Angry Men: An experiment in augmented-reality, point-of-view drama. Proceedings Of TIDSE, 3.
  2. Kooper, F., & Maclntyre, B. (2003). Browsing the Real-World Wide Web: Maintaining Awareness of Virtual Information in an AR.
  3. MacIntyre, B., Gandy, M., & others. (2003). Prototyping applications with DART, the designer’s augmented reality toolkit. Proceedings Of STARS, 19–22.
  4. MacIntyre, B., Bolter, J. D., Vaughn, J., Hannigan, B., Gandy, M., Moreno, E., … Voida, S. (2003). Three Angry Men: An Augmented-Reality Experiment in Point-of-View Drama. Proc. International Conference On Technologies for Interactive Digital Storytelling and Entertainment (TIDSEʼ03), 230–236.
  5. Kooper, R., & MacIntyre, B. (2003). Browsing the real-world wide web: Maintaining awareness of virtual information in an AR information space. International Journal Of Human-Computer Interaction, 16(3), 425–446.
  6. MacIntyre, B., & Bolter, J. D. (2003). Single-narrative, multiple point-of-view dramatic experiences in augmented reality. Virtual Reality, 7(1), 10–16.
  7. Coelho, E. M., & MacIntyre, B. (2003). High-level tracker abstractions for augmented reality system design. International Workshop On Software Technology for Augmented Reality Systems, 12–15.

Technical Reports

  1. Wei, S. X., Visell, Y., & MacIntyre, B. (2003). TGarden Media Choreography System. Technical Report, Graphics, Visualization and Usability Center, Georgia Institute of Technology, Atlanta, GA.

Conference Articles

  1. Wingrave, C., Hix, D., Schmalstieg, D., MacIntyre, B., Bowman, D., & Mine, M. (2003). Mixed Reality: The Continuum from Virtual to Augmented Reality. In Proceedings of the IEEE Virtual Reality 2003 (p. 121). IEEE Computer Society.
  2. MacIntyre, B., Gandy, M., Bolter, J., Dow, S., & Hannigan, B. (2003). Dart: The designer’s augmented reality toolkit. In Mixed and Augmented Reality, 2003. Proceedings. The Second IEEE and ACM International Symposium on (pp. 329–330). IEEE.

2002

Journal Articles

  1. Voida, S., Mynatt, E., & MacIntyre, B. (2002). Supporting collaboration in a context-aware office computing environment. UbiComp 2002 Workshop On Collaboration with Interactive Walls and Tables, 105–113.
  2. Voida, S., Mynatt, E. D., MacIntyre, B., & Corso, G. M. (2002). Integrating virtual and physical context to support knowledge workers. IEEE Pervasive Computing, 1(3), 73–79.
  3. MacIntyre, B. (2002). Authoring 3d mixed reality experiences: Managing the relationship between the physical and virtual worlds. At ACM SIGGRAPH And Eurographics Campfire: Production Process of 3D Computer Graphics Applications-Structures, Roles and Tools, Snowbird, UT, 1–5.
  4. MacIntyre, B., Lohse, M., Bolter, J., & Moreno, E. (2002). Integrating 2-D video actors into 3-D augmented-reality systems. Presence, 11(2), 189–202.

Conference Articles

  1. MacIntyre, B., Bolter, J. D., Vaughan, J., Hannigan, B., Moreno, E., Haas, M., & Gandy, M. (2002). Three angry men: dramatizing point-of-view using augmented reality. In ACM SIGGRAPH 2002 conference abstracts and applications (pp. 268–268). ACM.
  2. MacIntyre, B., Coelho, E. M., & Julier, S. J. (2002). Estimating and adapting to registration errors in augmented reality systems. In Virtual Reality, 2002. Proceedings. IEEE (pp. 73–80). IEEE.

2001

Conference Articles

  1. MacIntyre, B., Bolter, J. D., Moreno, E., & Hannigan, B. (2001). Augmented reality as a new media experience. In Augmented Reality, 2001. Proceedings. IEEE and ACM International Symposium on (pp. 197–206). IEEE.
  2. MacIntyre, B., & Lohse, M. (2001). Ghosts in the Machine: Integrating 2D Video Actors into a 3D AR System. In In Proc. International Symposium on Mixed Reality.

Journal Articles

  1. Kooper, R., & MacIntyre, B. (2001). An Interface for a Continuously Available, General Purpose, Spatialized Information Space. HCI International, 5–10.
  2. MacIntyre, B., Mynatt, E. D., Voida, S., Hansen, K. M., & Tullio, J. (2001). Hypermedia in the Kimura System. Proceedings Of the 12th Acm Conference on Hypertext and Hypermedia.
  3. Hansen, K. M., MacIntyre, B., Mynatt, E. D., Tullio, J., & Voida, S. (2001). Hypermedia in the Kimura System. Proceedings Of the Twelfth Acm Conference on Hypertext and Hypermedia.
  4. Feiner, S., Höllerer, T., Gagas, E., Hallaway, D., Terauchi, T., Güven, S., & MacIntyre, B. (2001). MARS-Mobile Augmented Reality Systems. Columbia University Computer Graphics And User Interfaces Lab.
  5. Moreno, E., MacIntyre, B., & Bolter, J. D. (2001). Alice’s adventures in new media: An exploration of interactive narratives in augmented reality. Conference On Communication of Art, Science and Technology, 21–22.
  6. Hansen, K. M., MacIntyre, B., Mynatt, E. D., Voida, S., & Tullio, J. (2001). The Kimura System.

2000

Journal Articles

  1. MacIntyre, B. (2000). Exploratory programming of distributed 3D graphics applications. Parallel And Distributed Computing Practices, 3(3).
  2. MacIntyre, B. (2000). Context-aware personal augmented reality. Workshop On Research Directions in Situated Computing, 36(7), 27.
  3. Kooper, R., & MacIntyre, B. (2000). The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space.

Conference Articles

  1. MacIntyre, B., & Coelho, E. M. (2000). Adapting to dynamic registration errors using level of error (loe) filtering. In Augmented Reality, 2000.(ISAR 2000). Proceedings. IEEE and ACM International Symposium on (pp. 85–88). IEEE.
  2. MacIntyre, B., & Bolter, J. (2000). A multi-disciplinary course on augmented reality design. In Proceedings of DARE 2000 on Designing augmented reality environments (p. 144). ACM.

1999

Books

  1. Feiner, S., Webster, A., MacIntyre, B., & Höllerer, T. (1999). Augmented Reality for Construction. Accesed from http://www. columbia. edu/cu/gsapp/bt/research/spacefr/overview/ar-asce. html.

Journal Articles

  1. MacIntyre, B. (1999). Repo: An Interpreted Language for Exploratory Programming of Highly Interactive, Distributed Applications.
  2. Feiner, S., MacIntyre, B., & Höllerer, T. (1999). Wearing it out: First steps toward mobile augmented reality systems. First International Symposium On Mixed Reality (ISMR 1999).

Book Chapters

  1. Kidd, C. D., Orr, R., Abowd, G. D., Atkeson, C. G., Essa, I. A., MacIntyre, B., … Newstetter, W. (1999). The aware home: A living laboratory for ubiquitous computing research. In Cooperative buildings. Integrating information, organizations, and architecture (pp. 191–198). Springer Berlin Heidelberg.

Theses

  1. MacIntyre, B. (1999). Exploratory programming of distributed augmented environments (PhD thesis). Columbia University.

1998

Conference Articles

  1. Mynatt, E., Blattner, D., Blattner, M. M., MacIntyre, B., & Mankoff, J. (1998). Augmenting home and office environments. In Proceedings of the third international ACM conference on Assistive technologies (pp. 169–172). ACM.

Journal Articles

  1. MacIntyre, B., & Mynatt, E. D. (1998). Augmenting intelligent environments: Augmented reality as an interface to intelligent environments. Intelligent Environments Symposium, 23–25.

1997

Journal Articles

  1. Feiner, S., MacIntyre, B., Höllerer, T., & Webster, A. (1997). A touring machine: Prototyping 3D mobile augmented reality systems for exploring the urban environment. Personal Technologies, 1(4), 208–217.

1996

Journal Articles

  1. Webster, A., Feiner, S., MacIntyre, B., Massie, W., & Krueger, T. (1996). Augmented reality in architectural construction, inspection and renovation. Proc. ASCE Third Congress On Computing in Civil Engineering, 913–919.
  2. Anderson, B., & MacIntyre, B. (1996). Programming languages: a play in three acts. ACM SIGCHI Bulletin, 28(3), 15–19.

1992

Conference Articles

  1. Feiner, S., MacIntyre, B., & Seligmann, D. (1992). Annotating the real world with knowledge-based graphics on a see-through head-mounted display. In Proceedings of the conference on Graphics interface’92 (pp. 78–85). Morgan Kaufmann Publishers Inc.

Journal Articles

  1. MacIntyre, B., & Cowan, W. B. (1992). A practical approach to calculating luminance contrast on a CRT. ACM Transactions On Graphics (TOG), 11(4), 336–347.

1991

Theses

  1. MacIntyre, B. (1991). A constraint-based approach to dynamic colour management for windowing interfaces (Master's thesis). University of Waterloo.
Publications - Blair MacIntyre