Cute idea, but getting ‘See-Through’ hood to ‘work’ is the hard part
April 10, 2014
I saw a nice concept over on Mashable in this article, Land Rover’s ‘See-Through’ Hood Shows the Road Under Your Wheels. Here’s the video (which is the key part):
Would love to see a Random AR interface
April 4, 2014
POI’s are Pointless
April 2, 2014
I was reminded today about something thats been bugging me for a while: POIs, as a central data element for AR, are terrible. (They have their place, of course, but I’m thinking about them as the “main” data type in an AR experience).
Stop talking about “Augmented Reality Apps”
April 1, 2014
Last week I gave a couple of talks about the challenges and opportunities that arise when using web technologies to create augmented reality experiences. (This was the same talk I mentioned in a previous post.) As I was preparing the talks, I found myself creating a slide imploring the audience to stop focusing on technology features (i.e., incrementally better tracking, getting-better-but-still-not-usable see-through head-worn displays) and start considering the big picture of what it will take for AR to move from being a niche technology to more widely used. Here’s the slide, pulled out of the context of the talk (so please don’t critique it in isolation), with two points highlighted in bold:
Supreme Court Revisits the Question: Should software be patentable?
April 1, 2014
It’s uses a computer, it must be patentable! The question of whether software should be patentable or not is hotly debated in the computer industry. Another case is now before the supreme court, Alice Corp. v. CLS Bank, where the plaintiff argues that because their patent uses a computer, it amounts to an invention that is patentable. According to this quite nice article in the Washington Post, this is a big step, as previous rulings by the high court that upheld software patents said that they must have some tangible interaction with the world, not just be algorithms run on computers. The article concludes:
Microsoft getting into the AR HMD game?
March 30, 2014
All the patents you can eat!
Completely faked AR museum tour … that seems to work
March 29, 2014
This is really cute. They filmed an augmented tour of a museum from the vantage point that visitors would watch it on the handheld devices, giving the illusion that the imaginary creatures (such as Darth Vader) were leading them through the museum. And it seems to work; people follow along and (apparently) seem to be pulled into the illusion.
A spectrum of web technology uses for AR
March 29, 2014
Last week I gave a few talks on AR technology and the web (at the AWE-NY AR meetup in New York, and the AR Community Meeting at the OGC Annual Meeting in DC), based on our work on the Argon Web Browser, a project I run at Georgia Tech. Argon is interesting, I think, because we are exploring what it means to add AR technology to a web browser, and what it would mean for both the programmer API’s and user experience.
Oculus, Facebook and Augmented Reality
March 28, 2014
Depending on who you are, the news that Facebook bought Oculus for $2 Billion was exciting, the end of the world or somewhere in between (or, if you aren't a VR geek, it was about as exciting as Google buying Nest or Facebook buying Instagram or Whatsapp for similarly large piles of cash and stock).
Tomb Raider: Pleasantly Surprised!
April 12, 2013
I don’t get a lot of time to play “big” games; sometimes it feels like the only time I can find the time to play these games is late at night when my wife is traveling on business (post “spend the evening with kids, then put in the usual few more hours of work”). As my students are tired of me saying, I almost never finish big AAA games (I’ve finished 2 in recent memory, both during the brief time I tried to play games on the XBox360 while riding an exercise bike). It’s just too hard to justify the time.
MineCraft + 3D Printer == Ultimate 3D Sandbox for Kids
April 2, 2013
I love Minecraft. And if your kids are like my kids, they love Minecraft, too. We’ve had a server running in our house for some time, but things got exciting for me when I discovered www.printcraft.org late last year. You see, Santa (in his infinite wisdom) had just brought us a Makerbot Dual-head Replicator, but I was at a loss on how to easily get my kids (aged 7 and 10) creating their own 3D objects, not just skimming thingiverse.com for “cool” things to print.
Argon and the AROS (AR in Open Spaces) project for ISEA2012
September 21, 2012
I’ve been following their work all summer, and an really excited that they are finally presenting it at ISEA 2012 (International Symposium on Electronic Art) this week!
Could the Achilles Heel of Project Glass be the Camera?
September 17, 2012
I’ve been contemplating Project Glass recently, imagining what the user experience of wearing one might be. While I’m increasingly looking forward to trying one out, one problem that keeps coming to mind is the social acceptability of walking around with a camera pointing at everything I look at. The more I ponder it, the more concerned I am that if Google isn’t careful, Project Glass may crash and burn, and set back public acceptance of head-worn displays quite a bit, because of that darn camera.
Is it time for academic conferences to leave print proceedings behind?
August 10, 2012
This year, I’m co-chair of IEEE ISMAR 2012 (International Symposium on Mixed and Augmented Reality), which will take place here in Atlanta at the Georgia Tech Hotel and Conference Center in early November.
Let’s Discuss: Getting more Tech at CHI!
August 9, 2012