Supreme Court Revisits the Question: Should software be patentable?
April 1, 2014
It’s uses a computer, it must be patentable! The question of whether software should be patentable or not is hotly debated in the computer industry. Another case is now before the supreme court, Alice Corp. v. CLS Bank, where the plaintiff argues that because their patent uses a computer, it amounts to an invention that is patentable. According to this quite nice article in the Washington Post, this is a big step, as previous rulings by the high court that upheld software patents said that they must have some tangible interaction with the world, not just be algorithms run on computers. The article concludes:
Microsoft getting into the AR HMD game?
March 30, 2014
All the patents you can eat!
Completely faked AR museum tour … that seems to work
March 29, 2014
This is really cute. They filmed an augmented tour of a museum from the vantage point that visitors would watch it on the handheld devices, giving the illusion that the imaginary creatures (such as Darth Vader) were leading them through the museum. And it seems to work; people follow along and (apparently) seem to be pulled into the illusion.
A spectrum of web technology uses for AR
March 29, 2014
Last week I gave a few talks on AR technology and the web (at the AWE-NY AR meetup in New York, and the AR Community Meeting at the OGC Annual Meeting in DC), based on our work on the Argon Web Browser, a project I run at Georgia Tech. Argon is interesting, I think, because we are exploring what it means to add AR technology to a web browser, and what it would mean for both the programmer API’s and user experience.
Oculus, Facebook and Augmented Reality
March 28, 2014
Depending on who you are, the news that Facebook bought Oculus for $2 Billion was exciting, the end of the world or somewhere in between (or, if you aren't a VR geek, it was about as exciting as Google buying Nest or Facebook buying Instagram or Whatsapp for similarly large piles of cash and stock).
Tomb Raider: Pleasantly Surprised!
April 12, 2013
I don’t get a lot of time to play “big” games; sometimes it feels like the only time I can find the time to play these games is late at night when my wife is traveling on business (post “spend the evening with kids, then put in the usual few more hours of work”). As my students are tired of me saying, I almost never finish big AAA games (I’ve finished 2 in recent memory, both during the brief time I tried to play games on the XBox360 while riding an exercise bike). It’s just too hard to justify the time.
MineCraft + 3D Printer == Ultimate 3D Sandbox for Kids
April 2, 2013
I love Minecraft. And if your kids are like my kids, they love Minecraft, too. We’ve had a server running in our house for some time, but things got exciting for me when I discovered www.printcraft.org late last year. You see, Santa (in his infinite wisdom) had just brought us a Makerbot Dual-head Replicator, but I was at a loss on how to easily get my kids (aged 7 and 10) creating their own 3D objects, not just skimming thingiverse.com for “cool” things to print.
Argon and the AROS (AR in Open Spaces) project for ISEA2012
September 21, 2012
I’ve been following their work all summer, and an really excited that they are finally presenting it at ISEA 2012 (International Symposium on Electronic Art) this week!
Could the Achilles Heel of Project Glass be the Camera?
September 17, 2012
I’ve been contemplating Project Glass recently, imagining what the user experience of wearing one might be. While I’m increasingly looking forward to trying one out, one problem that keeps coming to mind is the social acceptability of walking around with a camera pointing at everything I look at. The more I ponder it, the more concerned I am that if Google isn’t careful, Project Glass may crash and burn, and set back public acceptance of head-worn displays quite a bit, because of that darn camera.
Is it time for academic conferences to leave print proceedings behind?
August 10, 2012
This year, I’m co-chair of IEEE ISMAR 2012 (International Symposium on Mixed and Augmented Reality), which will take place here in Atlanta at the Georgia Tech Hotel and Conference Center in early November.
Let’s Discuss: Getting more Tech at CHI!
August 9, 2012
Video about me on the World Economic Forum’s website
April 20, 2012
While I normally post work-related content over on my AR Blog, I wanted to share this tidbit here because the video is really nicely done. The World Economic Forum created an Augmented Reality page on their website, which has a slideshare of my presentation at the “Summer Davos” meeting in China last spring along with a video about me and my thoughts on the future of Augmented Reality. (link no longer works, was at http://www.weforum.org/content/augmented-reality)
Finally, an AR translation app … and it’s not on iOS!
April 18, 2012
Over the years, many have dreamed about using mobile technology to create a kind of “augmented reality translation system” that translates whatever you are looking at into a language you can understand, and displays it in place. Back in 2008, Intel’s Paul Otellini demonstrated a prototype Chinese-to-English translator as part of his CES Keynote. More recently, Word Lens for the iPhone does a beautiful job of cleanly translating text in place (supporting english, spanish and french), but the translation (in my experience) tends to be a bit spotty.
It all started with Snow Crash …
April 18, 2012
Ok, I know I’m either going to love or hate a blog post about an internal research project on mobile AR, when the first line is
Brother’s Airscouter, Epson Moverio BT-100, getting closer …
April 18, 2012
In light of all the talk of Google’s project glass, there are a bunch of folks suggesting that the other displays on the market can already do what Project Glass is trying to do. And, I will agree, some of these displays are getting closer.